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Overview of the Flex SDK

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Usually an SDK contains:

  1. Runtime Execution Environments
  2. Framework
  3. Compiler and Tools

What is important to remember from this talk is:

  • The architecture of the Flash Player
  • The retained mode of the renderer
  • The loop of the player (SWFTags, ActionScript, Rendering)
  • The conceptual single-threaded programming model
  • The distinction between Flash and Flex (flash.*, flex.*)
  • The various ways to distribute components (SWF, SWC and RSL)

But the talk is also intended to give you an overview of the available functionality you can use within the Flex Framework. We’ll go briefly through each of the major packages in the framework.